This special session will explore the transformative potential of extended reality (XR) technologies—including virtual, augmented, and mixed reality—in higher education settings. As universities seek innovative ways to engage students and enrich learning experiences, XR offers immersive, interactive environments that foster deeper understanding and practical skill development. This session brings together educators, researchers, and technology experts to share insights, best practices, and case studies on integrating XR into curricula. Join us to discover how XR is reshaping the future of teaching and learning in higher education.
Topics
Immersive technology
Extended reality
the Metaverse
Student Experience
Submission Method
Please submit your paper via the link:
https://www.zmeeting.org/Submit/paper/track_id/291/short_url/AETS2025.html
Co-chair: Fiona Chen, The Hong Kong Polytechnic University, Hong Kong, China
Ms Kar Man Chu is an Instructor at the Department of Applied Social Science of The Hong Kong Polytechnic University, teaching Tomorrow’s Leaders and Service Leadership through Serving Children and Families with Special Needs. Before joining PolyU, she had worked as an associate lecturer in a local self-financing institution teaching Psychology, and a research associate focusing on positive youth development.Her research interests include exploring the use of immersive technology to enhance students' learning experiences.
Prof. Lik-Hang Lee is currently an assistant professor with the Hong Kong Polytechnic University (PolyU HK). He received a PhD degree from the Hong Kong University of Science and Technology, and Bachelor's and M.Phil. degrees from the University of Hong Kong. Prior to joining PolyU HK, he was an assistant professor (tenure-track) with the Korea Advanced Institute of Science and Technology (KAIST), South Korea, and the Director of the Augmented Reality and Media Laboratory, KAIST (2021–2023), and a postdoctoral researcher at the University of Oulu, Finland (2019–2020). His research interests are to build and design various human-centric computing systems, specializing in augmented and virtual realities (AR/VR). He has published no fewer than 100 works in well-recognized journals, conferences, and magazines. He has served the research community at prestigious conferences and journals in recent years, such as AAAI, IJCAI, IEEE PERCOM, ACM CHI, ACM Multimedia, AAAI ICWSM, ACM IMWUT, ACM CSUR, IEEE VR, etc.